![]() “Street Fighter 6” has a thorough tutorial mode with character guides, combo training and other options to teach them the game. ![]() It’s a mode that one can duplicate with pen and paper but it feels much better when it’s incorporated into the game, which tracks win rates and other records. Each person picks a character and goes head to head until they lose. If players are more serious, they can check out one-on-one matches in Versus Mode, or they can even gather friends together for a Team Battle. ![]() The randomness and chaos of the gimmicks and rule sets evens out the playing field and will lead to amusing moments. They’ll be hits if you have people of similar skill levels duking it out. Players can mix six different rule sets with six different gimmicks to create twists on traditional fights. It includes Extreme Battles, which is a party mode. Players have an Arcade mode where players choose a fighter and take them through a short story told over 5 or 12 battles with bonus stages in between. I dabbled in the Fighting Grounds, which is where players will find traditional modes. I had a chance to play about three hours of “Street Fighter 6” at Capcom’s U.S. From top to bottom, the game takes a broad look at fighting games and tries to upend expectations while also keeping to its roots. It’s the fact that Capcom is going all out to reimagine the scope of the series. ![]() It’s not just another chapter in the genre’s most venerable franchise. “Street Fighter 6” is the most important fighting game to come out in more than a decade. ![]()
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